Skip to Content

Help Center

Rugby Union

Close
Search
Close

Rugby Union

Rugby Union

Rugby Union

Close

How to Navigate our Sports Rules Articles

Click on the Sports Rules to expand them and view the detailed information about each rule.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or event will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

General

Unless otherwise stated, all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

If a venue is changed from the one advertised, then all bets on that match are deemed no action.

In the event of a change of opponent from the one advertised, then all bets for that match are deemed no action.

Abandoned Matches

All bets are deemed no action apart from markets where the outcome is already determined.

Postponed Matches

Postponed matches are deemed no action unless rearranged and played within 5 days of the original scheduled match time.

Interrupted Matches

If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the match.

Otherwise, if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original match will be deemed no action, except for bets whose outcome had already been determined, prior to the initial interruption in the match.

If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original match will be deemed no action, except for those bets the outcome of which had already been determined, prior to the initial interruption in the match.

Matches not Played as Listed

If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be deemed no action.

Match Betting

Spread Betting/Alternative/Additional Spread Betting (Including Live In Game)/Match and Team Totals/Alternative Totals (Including Live In Game) - In 2-Way markets Push rules apply

Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.

Tie No Bet - If the game finishes in a tie, then bets will be settled as a Push.

1st/2nd Half Tie No Bet - If the 1st/2nd half of a specified match finishes in a tie, then bets will be settled as a Push.

Next Try 2-Way - Where there is no next try scored, then bets will be deemed no action.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken, then bets will be deemed no action. For these markets, Try includes penalty try.

Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.

Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.

4-Way First Scoring Play - For this market, Try includes penalty try.

More Tries or Penalties - The Tie is an option. For these markets, Try includes penalty try.

Team Scoring First to Win - Includes extra time if played.

Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. Odds are quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Money Line 3-Way, excluding extra time if played. Odds are quoted for No Tryscorer. For these markets, Try includes penalty try.

Score 1st Try and Match Result - Predict the team to score 1st combined with the match result, excluding extra time if played.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets, Try includes penalty try. For all scoring play markets, conversions do not count.

Halftime/Fulltime Winning Margin Double - Predict the team and winning margin combinations at halftime and fulltime, excluding extra time if played. In the event of the halftime or fulltime result ending in a Tie, then bets will be settled on “Any Other” option.

Score 1st, Lead at Halftime, and Win at Fulltime - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on "Any Other" option.

Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra time if played. The Tie is an option

Double Result - Predict the result at halftime and end of regulation time.

Winning Margin Including Exact and Alternative - For settlement purposes the margin at fulltime is used (Tie option is available). Specifically for Winning Margin 4-Way, in the event of a Tie (not quoted), then bets will be deemed no action.

Race to Markets - Predict the team to reach a specified points total first (Neither option is available).

Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time, and exclude extra time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra time/sudden death and kicking competition if played.

Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.

Try/Scoring Markets

First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be deemed no action. If your player takes the field after a try has been scored, then First Tryscorer bets will be deemed no action. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be deemed no action. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each Way bets on Tryscorers who have taken no part of the game when the 1st try is scored will be deemed no action regardless of whether or not they score later in the game. If there are less tries scored than the Each Way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If the first try is a penalty try, then the scorer of the second try will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for Last Tryscorer purposes.

If the last try is a penalty try, bets will be settled on the previous tryscorer.

Every effort will be made to quote First/Last player to score a Try odds for all possible participants. However, if the Tryscorer is not listed, all wagers are action and bets settled as losers.

Total Successful Drop Goals

Settlement will be based on the number of successful drop goals made.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Time of First Team Match Try/First 2nd Half Try/Last Try

Try includes penalty try. If no 1st or 2nd half try is scored, then bets will be settled as After.

Time of 1st Converted Penalty/Time of 1st Team Converted Penalty

If there is no converted penalty, then bets will be settled as After.

Time of 1st Try/Team Time of 1st Try

Penalty tries count. If no try is scored, then bets will be settled as After.

More Tries or Converted Penalties/Team to Score More Tries or Penalties

Penalty tries count. Penalties must be successfully converted.

1st Try Converted

Predict whether or not the first try of the match will be successfully converted. Penalty tries count.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be deemed no action.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be deemed no action. If a match is abandoned after a try has been scored, then all bets will be settled as straight bets on the First Tryscorer at the appropriate odds. If the first try is a penalty try, then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the Tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match.

If a match is abandoned after a try/tries have been scored then relevant bets will be settled as straight bets on the Anytime Tryscorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime Tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Player Betting Markets

Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be deemed no action except for bets whose outcome has already been determined.

Tryscorer Shirt Numbers

The shirt number a player starts the match with (or, in the case of a substitute, when he comes onto the field), will count towards settlement; irrespective of if a player leaves the field and returns wearing a shirt/jersey with a different number. If a player wears a shirt with no number at any point during the match, the number allocated to that player on the lineup will count towards settlement. A penalty try counts as 8.

Player Matchups

Predict the player who will score most points. Both players must start the match or bets will be deemed no action. In the case of a tie, all wagers will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets will be deemed no action. Bets stand on regulation time only. If you place a bet on a player after they have left the field of play and the selected player takes no further part in the match, then bets on that player will be deemed no action for this market.

Will There Be a Sin-Binning/Drop Goal

Will be settled on regulation time only. For settlement purposes, the drop goal must be successful.

Man of the Match

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official website within 24 hours of the result, then all bets on this market will be deemed no action.

Team Betting Markets

Team to Reach Markets

Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.

Team to Lead After X Minutes

The designated time period must be completed for bets to stand. Tie is an option.

Team to Score First Try

Market includes No Try Scored option.

Total Team Tries (including Alternatives)

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Home Team/Away Team Score 3 Unanswered Tries

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team to Score Last

Includes extra time, if played.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

Either Team to Win to Nil

Predict whether or not a match ends with either team failing to register a point.

Highest Scoring Team - Spread

All scheduled matches must be completed for bets to stand. Settlement will include the spread added to the selected team's score. Dead-heat rules apply.

Competition, Season, and Tournament Betting Markets

Top Tryscorer

Settled on regular season only (playoffs do not count).

To Finish Bottom

Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Most Losses (Regular Season)

Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

World Cup Specials

Top Rugby Championship Team and Top Six Nations Team

Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition, dead-heat rules will apply.

Extra Time Included

The below markets include extra time (if played in any games) for settlement purposes. For example, if a red card is awarded in extra time in a tournament match, this will count towards the total tournament tally.

Try Markets

For “try” related markets, penalty tries count for settlement purposes.

Tournament Total Markets

Specifically for Tournament Total related markets, all scheduled matches must be completed in full. Otherwise, bets will be deemed no action, unless the outcome is already determined - Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.

Six Nations Specials

To Win the Triple Crown

Any of the home nations (England, Ireland, Scotland, or Wales) must win all three matches against the others.

To Win the Grand Slam

Any participant must win all five of their matches.

To Win the Six Nations Outright

If two teams finish joint top of the Six Nations league on the same number of points, then official competition rules will determine the winner for settlement purposes. All matches must be completed, otherwise, bets will be deemed no action.

Total Team Points and Total Tries

Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are deemed no action, unless the outcome is already determined.

Tournament Top Tryscorer

All-in, play or not. Dead-heat rules apply.

Team Total Wins and Team Total Wins 2-Way

Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Series and Outright Betting

Series/Tour Betting

Bets will be deemed no action if the scheduled number of games (according to the respective governing organizations) are not completed or are changed, unless the outcome is already determined.

If there is no further play in a Series after bets are placed, then bets will be deemed no action.

Player Related Markets

Dead-heat rules apply. Bets on players who are named in the Series/Tour squad, but do not play will be settled as losers.

Futures Betting

For all Season Futures and Tournament specific markets, including markets such as To Win Group/To Reach The Final/Name The Finalists, bets will be deemed no action if the scheduled number of games are not completed, unless the outcome is already determined. Subsequent disqualifications and/or appeals will not affect bets.

If a specific series of matches, stages or round (e.g., Group Phase), or a competition in its entirety is not completed for any reason, then where bets have been placed on a market after the final completed relevant match, bets will be deemed no action.

Regular season only unless otherwise stated. The finishing position of teams at the end of the schedule of matches will determine placings with no allowance for playoffs or subsequent inquiries (and potential point deductions) by the respective leagues.

To Finish Bottom

Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

Wooden Spoon

Offered for the Six Nations, and will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.

To Be Relegated

Where market is offered, settlement is based upon the rules of the specified league. For instance, for Super League relegation purposes, one team is relegated upon completion of the regular season.

Live In Game

Live In Game Next and Team Next Tryscorer

Bets on players taking no part in the match will be deemed no action. If your player takes the field after a specified try (e.g., 1st) has been scored, then bets on that specified try number will be deemed no action. If your player has taken the field at any time prior to the specified try being scored, then your bet stands. If you place a bet on a player after they have left the field of play and the selected player takes no further part in the match, then bets on that player will be deemed no action for this market.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.

Live In Game 2-Way Market Betting (Incl. OT)

Where offered, all markets which state “Incl. OT” specifically in the market title will include all periods of extra time if played, for settlement purposes. The markets are:

Spread 2-Way (Incl. OT) (including alternatives)

Total Points (Incl. OT) (including alternatives)

Team Total Points (Incl. OT)

Total Tries (Incl. OT)

Team Total Tries (Incl. OT)

Specifically for the markets listed below settlement will include all periods of extra time/sudden death and kicking competition if played:

Money Line (Incl. OT)/2nd Half Winner (Incl. OT)

Live In Game Half Betting

For Live In Game half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). Live In Game half bets exclude overtime, if played.

Live In Game 10 Minute Betting

10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

bet365 uses cookies

We use cookies to deliver a better and more personalized service. For more information, see our Cookie Policy.

Manage Cookies
Essential Only
Accept All Cookies
Manage Cookies
Strictly Necessary

Cookies required to use the website and features you have requested. They provide content, products, and services that you have requested from us. These cookies are essential for the operation of our website. More Details.

Performance

Cookies used to collect information on your website usage. These cookies are used to provide aggregated statistics on visits to our websites. We use these statistics for internal purposes to help us test and improve the performance of our websites and to provide you with a better user experience. Without these cookies, our ability to provide a smoother user experience across your devices may be degraded. More Details

Third Party Marketing/Targeting

Cookies used to deliver ads relevant to you based on your interests. This can include limiting the number of times you see an ad, as well as helping us to measure the effectiveness of any ads that you see. Without these cookies, you will still see ads but these will not be adjusted to your interests. This can include limiting the number of times you see an ad, as well as helping us to measure the effectiveness of any ads that you see. Without these cookies, you will still see ads, but these will not be adjusted to your interests. More Details.

Accept All
Confirm My Choices
Allow Necessary Cookies Only
Live Chat
Are you sure you want to end chat?
Live Chat