Spread Betting/Alternative/Additional Spread Betting (Including Live In Game)/Match and Team Totals/Alternative Totals (Including Live In Game) - In 2-Way markets Push rules apply
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Tie No Bet - If the game finishes in a tie, then bets will be settled as a Push.
1st/2nd Half Tie No Bet - If the 1st/2nd half of a specified match finishes in a tie, then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored, then bets will be deemed no action.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken, then bets will be deemed no action. For these markets, Try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
4-Way First Scoring Play - For this market, Try includes penalty try.
More Tries or Penalties - The Tie is an option. For these markets, Try includes penalty try.
Team Scoring First to Win - Includes extra time if played.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. Odds are quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Money Line 3-Way, excluding extra time if played. Odds are quoted for No Tryscorer. For these markets, Try includes penalty try.
Score 1st Try and Match Result - Predict the team to score 1st combined with the match result, excluding extra time if played.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets, Try includes penalty try. For all scoring play markets, conversions do not count.
Halftime/Fulltime Winning Margin Double - Predict the team and winning margin combinations at halftime and fulltime, excluding extra time if played. In the event of the halftime or fulltime result ending in a Tie, then bets will be settled on “Any Other” option.
Score 1st, Lead at Halftime, and Win at Fulltime - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on "Any Other" option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra time if played. The Tie is an option
Double Result - Predict the result at halftime and end of regulation time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at fulltime is used (Tie option is available). Specifically for Winning Margin 4-Way, in the event of a Tie (not quoted), then bets will be deemed no action.
Race to Markets - Predict the team to reach a specified points total first (Neither option is available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time, and exclude extra time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.